{
  "build": "auto",
  "source": "https://www.cheatoffsets.com/g/rust",
  "note": "static RVAs are added to the GameAssembly base, the rest are object field offsets. clientEntities and localPlayer autodetect when 0.",
  "gameassembly": {
    "BaseNetworkable_TypeInfo": "0x554F828",
    "BasePlayer_TypeInfo": "0x554FC98",
    "MainCamera_TypeInfo": "0x5523D68"
  },
  "il2cpp": {
    "staticFields": "0xB8",
    "listItems": "0x10",
    "listSize": "0x18",
    "arrayData": "0x20",
    "wrapperToEntity": "0x10"
  },
  "fields": {
    "ent_model": "0xC8",
    "ent_flags": "0xD0",
    "cmb_health": "0x188",
    "cmb_lifestate": "0x274",
    "pl_userId": "0x8B8",
    "pl_displayName": "0x8C8",
    "pl_input": "0x9A8",
    "pl_team": "0x9D8",
    "pl_heldEntity": "0xA18",
    "pl_playerFlags": "0xB40",
    "pl_playerModel": "0xB58",
    "in_bodyAngles": "0x44",
    "model_rootBone": "0x28",
    "model_headBone": "0x30",
    "model_bones": "0x50",
    "transformPos": "0x90"
  },
  "detected": {
    "clientEntities": 0,
    "localPlayer": 0,
    "yawSign": 1
  }
}
