headlock
ai targeting
- lock bone: head / neck / chest
- lock radius in pixels
- crosshair, nearest or lowest hp
- smoothing + lead + human drift
- angles or mouse output
- skip teammates
01 — download
One exe. No installer, no dependencies, no runtime to fetch. Run it as administrator so it can open the game's memory.
rustcheat.exe
windows x64 · 460 KB · v1.0
computed at build
No key yet? The loader opens on the activation card and stays locked until a valid key goes in. That's not a trial — the download is free, the key is the product. Grab one in discord. Keys work on either title — one key, one machine, one seat.
02 — what's on the bench
Everything draws on its own window on top of the game. Nothing is written into Rust's memory — the aim path is the only write, and it goes to the input struct, same as your mouse.
headlock
ai targeting
esp
2d overlay
radar
top down
03 — activation
The key is checked on your machine, not on a server. Nothing about your account leaves the box.
Right-click, run as administrator. The activation card appears over your desktop.
Format is RINK-XXXX-XXXX-XXXX. Ctrl+V works — the card strips the prefix for you.
First activation locks the key to this hardware id. The countdown starts that second, not when the key was made.
Start Rust, get into the world. The loader waits for RustClient.exe, resolves its classes and arms the overlay.
The key is the licence. Lose it and you lose the seat — the loader can show your key,
the hardware id and days left any time under MISC → licence. Sign out there to
release the seat, or don't, and it stays yours until it expires.
Patch day. Rust ships class layouts in GameAssembly.dll, and those move.
The loader fingerprints the two statics it needs at runtime instead of trusting a number, reads
the rest from rust-offsets.json beside the exe, and says build auto
in the menu bar when it has settled. If a patch lands and something reads wrong, the refreshed
json goes up here — same key, no re-buy.
04 — keys
Same build on every tier. The only difference is how long the key runs. Prices are set in discord — this page won't take your card.
standard
7 days
pro
30 days
lifetime
∞ never expires
05 — questions
No — the exe is free and always will be. It opens on the activation card and stays locked until a valid key is entered, so downloading it costs nothing and gets you nothing until you buy the seat.
Yes. Same key format, same generator, one seat per key — the tier and the length travel with the key, not with the game. Activate on whichever title you're playing; the seat binds to the machine on first use.
Not on its own. The first activation seals the key to that machine's hardware id. Sign out from MISC → licence if you're replacing the box, and talk to support if you're stuck holding a key with no seat left.
It scores every live player against your crosshair inside the lock radius, picks one, and walks your view onto the chosen bone with smoothing, lead for their velocity and a little drift so the movement doesn't look like a rail. Bone, radius, smoothing, lead and priority all live in the menu, and it only fires while the hold key is down.
One embed to the shop's discord when a key is accepted, carrying the tier and the length. No key, no hardware id, no machine name. After that the loader runs entirely offline.
Mostly, yes. The loader resolves its own class pointers on every launch and falls back to the baked offsets when it can't, so a small patch usually costs nothing. When layouts actually move, a refreshed rust-offsets.json goes up here and in discord — same key, no re-buy.
Externally — it opens the process, reads memory and draws its own overlay window on top. No module is loaded into Rust, no driver, no kernel component. That is the entire design and the only claim made here.
Download it, paste the key, press INSERT. That's the whole ritual.